﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace igflow
{
    static class Fonts
    {
        public static SpriteFont normal;
        public static SpriteFont debug;

        /// <summary>
        /// Font manager initilization
        /// </summary>
        /// <param name="contentManager">the content manager used to load in the fonts</param>
        public static void Init(ContentManager contentManager)
        {
            normal = contentManager.Load<SpriteFont>("testFont");
            debug = contentManager.Load<SpriteFont>("testFont");
        }
    }
}
